Our interactive film is in the horror/thriller genre which is a fairly typical low budget film genre, we decided to go for horror as we felt it would really suit an interactive film style and we had to lot of good ideas relating to the genre, as well as us all being fairly familiar with the genre conventions.
When looking at other films in the genre there were 3 that stood out as being similar, whether that was due to props, costume, location, theme, messages or plot line. Those 3 films were Get Out, Would You Rather and Split
1 Would You Rather - links in very well to the game show setting, each character has a different personality and is given set questions/tasks to match that person, that's something we would like to incorporate into our game.
2 Get Out - get out has a big element of surprise and is a very good example of a film that keeps you second guessing everything your told or shown, if we can get a somewhat similar effect in our production then I would be happy as I feel like it makes would you rather an incredibly good film.
3 split- split has more of a horror/gore element that we want to incorporate into our own work.
thriller/ physiological horror
Split Movie Premise
Though Kevin (James McAvoy) has evidenced 23 personalities to his trusted psychiatrist, Dr. Fletcher (Betty Buckley), there remains one still submerged who is set to materialize and dominate all of the others. Compelled to abducting three teenage girls led by the willful, observant Casey, Kevin reaches a war for survival among all of those contained within him -- as well as everyone around him -- as the walls between his compartments shatters.
Would you Rather Premise
Iris (Brittany Snow) and seven other desperate people become trapped in Shepard's (Jeffrey Combs) mansion. Shepard forces them to play a sadistic game for a large sum of money -- but the dilemmas become increasingly deadly.
Get Out Premise
Now that Chris (Daniel Kaluuya) and his girlfriend, Rose (Allison Williams), have reached the meet-the-parents milestone of dating, she invites him for a weekend getaway upstate with Missy and Dean. At first, Chris reads the family's overly accommodating behavior as nervous attempts to deal with their daughter's interracial relationship, but as the weekend progresses, a series of increasingly disturbing discoveries lead him to a truth that he never could have imagined.
When producing our film there are elements of the genre we want to get into our film
these were pretty straightforward conventions but we felt it was very important to get the basics right.
Elements of unexpected horror and surprise are very important as they are often a staple of thriller, the entire premise is to keep the audience on edge and keep them scared, this unexpected horror really helps to keep people thinking.subtle horror is another aspect we wanted to include, this was going to be in the form of audio cues and small props such as images around the set, we decided to include these as the film is interactive and during the audio parts, it gives people something else to do whilst they're looking around.
We decided quite early on where we wanted to film and decided that we would use one or two locations at most, these being the main studio/control room and the surrounding corridors, the reason we limited it to a few locations was mainly due to time restrictions and due to the facts that they both fit into our scripts quite well.
Our characters will be typical of the horror genre, there is always a quite, brave, funny and scared person, each brings something to the table and each has there own way of dealing with things, they will each interact with our story elements in there own way, for example during the scared persons scenes, when they start to get scared the breathing sound is heightened to give that feeling of impending danger.
Our target audience is 14-18, we chose this age as we are all within that age group so understand what they might want to see in a horror film as well as knowing what they don't want and don't find interesting. Becuase of the age we chose it also means we can use more 'slang' easier language to communicate across from script to the recording
makes watching films easier as people know what they want to see
and to make promotion cheaper as they know what type of people to target.
I think that these elements are very important as they really help to push the ideologies behind our chosen topic/genre, specifically the use of subtle horror was the most important aspect that we could have added.
Interactive narratives have tended to be more popular during the 70s and 80s. This was due to them being a new concept, something that had not been done before and really added an entirely new element to books, some people tend to find books boring as many young peoples books have very similar premises so having this new objective makes them more fun and much less tenuous.
The best way to make the reader care to use relatable characters and events, if people feel they have similarities with the character they tend to feel for them as the book progresses.
I think that you can be given too much choice in these books, too much choice can often make the book boring as you don't get to see how some events play out.
A good example of original interactive storytelling is the R.A Montgomery books which offered a good starting level of interactive books, some with around 26 different endings. the best place to put the choices is at most major changing points, for example where a character has to turn left or right, go out the door etc, points where its predicted are always the best. for our screenplay we took a lot of ideas from these books, we decided to give the player multiple ways to beat the game as well as multiple ways to lose. we also used the idea of having interluding plots from these books, the idea of having each character meet at some point in each segment, I feel like this adds a level of mystery to the film.
The screenplay is for the director, its played out to show stage directions, annotations etc, in the easiest to see the parts that are written in capitals are important, eg directions and whose speaking next. Often the scriptwriters will not include costume, lighting and camera angles in the script as those decisions often come down to the director.
People needed on set include-
The chosen player ( the actor) has to be on to allow filming to commence
game show host is also one of our actors so has to be present to make sure they can film, as well as making sure that they are happy with the lines and stage directions as they do a lot of moving around the set.
Lighting operator makes sure that all the lighting is set up to the director's standards, they need to communicate with camera operators, makeup and costume and the director. The lights and laps used for illuminating a film set- Oxford dictionary of film studies Originally published: 21 June 2012
Authors: Annette Kuhn, Guy Westwell
I will be taking on the role of actor and director during my segment of the interactive film. I must make sure that everything is set up and ready to film for our filming dates then make sure it is all carried out in a proper fashion.
Comments
Post a Comment